3D Graphics Programming with QuickDraw 3D 1.5.4
Previous | QD3D Book | Overview | Chapter Contents | Next |
The surface normal at a vertex of a verticed object is the average of the normals to the faces of that object sharing that vertex. This normal is obtained by normalizing the relevant face normal vectors, adding those vectors together, and normalizing the result. The surface normal vector is used in Gouraud shading calculations.
Previous | QD3D Book | Overview | Chapter Contents | Next |